♠ Blackjack Trainer

Blackjack Glossary

Terms you hear at a blackjack table or read on this site. For the rules in order, read how to play blackjack.

Blackjack (natural)
An ace and a ten-value card as your first two cards. Beats any other 21. Pays 3:2 at most tables.
Bust
A total over 21. The hand loses at once, even if the dealer busts later.
Hit
Take one more card.
Stand
Take no more cards.
Double down
Add a second bet equal to the first, take exactly one more card, and stand. Allowed on your first two cards.
Split
Separate two cards of equal value into two hands, each with a bet equal to the original.
Surrender
Give up your hand and lose half your bet. Late surrender, the common form, is offered after the dealer checks for blackjack.
Insurance
A side bet, offered when the dealer shows an ace, that the dealer has blackjack. Pays 2:1. Loses money over time unless you are counting.
Even money
A 1:1 payout on your blackjack, taken when the dealer shows an ace, in place of 3:2 or a push. The same bet as insurance, with the same loss.
Upcard
The dealer's face-up card. Basic strategy is your hand against this card.
Hole card
The dealer's face-down card.
Peek
The dealer checks the hole card for blackjack before anyone acts, when the upcard is an ace or a ten. The default rule on this site.
Soft hand
A hand with an ace counted as 11. Ace-6 is soft 17. The next card cannot bust it.
Hard hand
A hand with no ace, or with every ace counted as 1.
Stiff
A hard 12 through 16. One card can bust it. If you stand, it wins only when the dealer busts.
Push
A tie with the dealer. You get your bet back.
S17 and H17
Under S17 the dealer stands on soft 17. Under H17 the dealer hits it. H17 raises the house edge by about 0.2 percentage points.
DAS
Double after split. You may double down on a hand made by a split. Lowers the house edge.
RSA
Resplit aces. You may split again when a split ace draws another ace. Lowers the house edge.
6:5
A blackjack payout of 6:5 in place of 3:2. Adds about 1.4 percentage points to the house edge, more than any other common rule.
Shoe
The box that holds the shuffled decks in play, usually six or eight.
Penetration
How far into the shoe the dealer deals before the reshuffle. The count is most useful late in the shoe, so counting needs deep penetration.
Cut card
The plastic card placed in the shoe to mark the reshuffle point.
CSM
Continuous shuffle machine. Returns dealt cards to the shuffler after every round, so the count never builds and counting does not work.
House edge
The share of each initial bet the casino keeps on average over many hands. The house edge page lists it rule by rule.
Expected value (EV)
The average result of a decision over unlimited repetitions. Basic strategy is the highest-EV action in every spot.
Basic strategy
The highest-EV play for every hand against every upcard, with no knowledge of the cards left in the shoe.
Index play
A play that departs from basic strategy when the count passes a set threshold, such as standing on 16 against a 10 when the true count is positive. Also called a deviation.
Running count
In Hi-Lo, the sum of the tags of every card seen so far: +1 for 2 through 6, 0 for 7 through 9, and −1 for tens and aces.
True count
The running count divided by the estimated decks remaining. The number that sets your bet size and your index plays.
Flat betting
Betting the same amount on every hand, whatever the count.
Bankroll
The money set aside for play. Your bet as a fraction of it sets your risk of ruin.
First base and third base
The seats to the dealer's left and right, first and last to act. Seat position does not change the math.
Toke
A tip for the dealer.