Card Counting Course
Hi-Lo card tags, the Running Count at dealer pace, True Count, bet sizing, bankroll, Index Plays, and cover, each with a graded Checkpoint.
0 of 10 lessons complete
- 1. The Hi-Lo card tagsHi-Lo gives every card one of three tags.
- 2. The Running Count at paceThe cards come in a stream and you keep one number in your head, the Running Count, updated card by card.
- 3. Decks remaining from the discard trayThe Running Count alone misleads you.
- 4. True CountDivide the Running Count by the decks remaining.
- 5. Bet sizingCounting earns nothing until your bets follow it.
- 6. Bankroll and risk of ruinA counter with an edge and the wrong bet size still goes broke.
- 7. Index PlaysBasic strategy assumes a neutral shoe.
- 8. Choosing a tableCounting cannot beat most blackjack tables in most casinos, so choosing the table is worth as much as everything you have learned so far.
- 9. Cover playCounting is legal.
- 10. Graduation at casino paceThe benchmark is a full 52-card deck at 0.7 seconds per card, which is dealer speed, with a perfect final count.
About this course
This Course teaches Hi-Lo in the order working counters learn it, with a graded Checkpoint in every Lesson, and it is free. You need 100% basic strategy before you start. Counting earns about 1% over the house, and imperfect strategy gives back about 1%, so a counter with a shaky chart does all of the work for none of the money. If the training table is not showing you sustained 100% strategy accuracy, take the Basic Strategy Course first and come back.
Ten Lessons. Four cover mechanics: card tags, speed, deck estimation, and True Count. Two cover money: bet sizing and bankroll. One covers Index Plays. The last three cover table selection, cover play, and a graduation Checkpoint at casino pace. A Lesson is complete when you pass its Checkpoint. Nothing is locked, so open whichever Lesson you want.